In a very loose sense, The Mageblade is the ultimate treasure, as it requires all but the last quest in the game to obtain it, which can be seen as the just award for all the hardship you have endured. There is one treasure that is not in a chest, but it qualifies as so because there is a boss fight before it, just like there is a boss fight to obtain the Trinket of Shadow. 2.9 Treasures in otherwise "boss fight" areasĪlmost all of them come in the form of a treasure chest, but some may be elsewhere.2.4 King's Road and Outskirts of Florennum treasures.2.3 Evernight Forest and Evernight Caves treasures. This spell is gained within the Frozen Temple. This spell is needed for the fourth gatekeeper of the fourth shard of the Mageblade. This spell lets you see invisible things to the naked eye, but this spell is also very dangerous, as Corruptors and dark energy will attack. After retrieving the symbol of the Corruptors, your Master will give you the spell. Go into that room, and you will enter another dimension that is where the Corruptors draw their power. The room contains what appears to be a hollowed door with red liquid dripping from it. In the castle up in the icy mountains, go to a room relatively obscure within the castle. Right now you're just in the Hall of Trials in the Frozen Temple. This red realm would be what you would see if Dimension Rift is active. This spell is gained in the Fiery Depths. This spell is not required, but is very useful in defeating the third gatekeeper of the third shard of the Mageblade. Rewards in treasure chests include 5 soul shards x (unknown amount) 20 soul shards x (unknown amount) Sack of Experience The Needle Trinket of Shadow Trinket of Ice The Thorn Keys There is one treasure that is not in a chest, but it qualifies as so because there is a boss. Unlike your magic bolt, Dragon's Grasp cannot be reflected by enemies at all. Almost all of them come in the form of a treasure chest, but some may be elsewhere. This can also be used to pull enemies to you, dealing a minimal amount of damage depending upon the level of the enemy you are fighting. This spell is used to grapple to the unknown things resembling purple blobs located on various ceilings. This spell is gained within the Forgotten Keep Cellar. The lower one leads you to a Jump'n'run on time and the prize for completing it is the spell. From there, you see two ways, an upper one and a lower one. If you mean the third spell, it's 'Dragon's Grasp' and you can find it near the Portal 'Fiery Depths'. You may also use this to battle enemies but this is not recommended due to the relatively long countdown timer.Īn achievement called "Mishandling explosives" is achieved by killing yourself with your own magic bomb. There is nothing called 'Dragon's Breath'. This spell is used for destroying barriers that you cannot break with your sword. This spell is gained at the start of the game, after finding your dead Master. This spell is needed to defeat the first gatekeeper of the first shard of the Mageblade. To see damage output of each magic spell below, see Weaponry and Armament for details.įiring magic bolts makes it possible to attack adversaries from a distance.Ĭertain enemies can reflect fired magic bolts.Ī certain achievement is earned through killing yourself with your own bolt that is reflected by a enemy. If you know other secrets, hints, glitches or level guides, then please Submit your. Please Submit a Problem for any incomplete, non-working or fake code listed above. Each spell has its own feature or purpose.ĭepending upon the type of spell, Energy can either rapidly run out or slowly decline.Įach spell is given to the player by your Master in spiritual form. Watch this step-by-step walkthrough for 'Swordigo (AND)', which may help and guide you through each and every level part of this game. Spells function as an alternative form of attacking save for the last spell.
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